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Understanding the Matrix

Each requirement was compared against the others and scored: 1 if more important, 0.5 if equally important, and 0 if less. Scores were totaled and ranked by priority.

Decision Matrix

The requirements were listed and the concepts, generated using a morphological matrix, were scored against them

You can read more about decision matrices here

JAN 2024 - DEC 2025

Designing a patient-first mental health care system that addresses the reasons therapy often fails

A patient-centric platform for better therapy matching and support.

FORM FACTORS

This concept is envisioned as a native app for iOS and Android devices.

TEAM

Solo

OUTCOME

High Fidelity Prototypes, Conceptual Work

PUBLISHED

Published & Presented at Cambridge University

CONTRIBUTION

UX & UI Design

User Research

Conversational Design

Design System

Illustrations

When therapy doesn’t align with a person’s unique needs, it can feel like starting over—again and again.

To understand gaps in mental health care, I conducted an observational study, market analysis, and literature review—then mapped everything through personas and an exploratory journey map to visualize the experience.

To better understand the challenge, I surveyed 88 people and conducted in-depth open interviews with 45. The goal: uncover what’s getting in the way of effective therapy—and how the experience could be improved. Here’s what came up:

I won’t bore you with how many hours I spent researching the problem, hunting down the right participants, and designing the surveys and interviews, but if you’re curious, it’s all lovingly documented in my research paper.

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Incompatibility

Patients struggle to find a therapist they were compatible with.

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Lack of Patient Feedback

Feedback from patients often goes unacknowledged

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Financial Constraints

Financial constraints lead to therapy discontinuation

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Lack of Informed Consent

Lack of prior structure or treatment information leaves patients uninformed

PRODUCT STRATEGY OVERVIEW

How different solutions were considered, digital, physical or otherwise, to arrive at the best one.

Although design isn't a linear process, here’s a simplified overview of how I progressed in the project, systematically and organized:

1

All the Data Gathered was Organized into Broader Themes

3

Testing Different Idea Combinations to Create Balanced Concepts

2

Analyzing the Data to Shape User Requirements

5

Zooming in on the selected concept to start working on the details

4

Evaluating & Selecting the Strongest Concept

PRODUCT STRATEGY: STEP ONE

All the data gathered was organized into broader themes.

Using surveys, patient interviews, field visits, and expert interviews, I gathered stories and experiences from people in therapy. Transcripts from these interviews were written on stickers and sorted into categories like ‘good first experiences’ and ‘things that went wrong’ to understand what made therapy feel helpful or difficult for them. 

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Transcripts from interviews grouped by similar themes into larger categories

PRODUCT STRATEGY: STEP TWO

Analyzing the data to shape user requirements

These themes were then translated into user requirements to guide the design intervention—then prioritized using a prioritization matrix.

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Above Left 

Requirements created from the common themes found in patient and expert interviews, surveys, and field visits.

Above Right

A prioritization matrix showing which requirements have the biggest impact, helping decide what to focus on first.

PRODUCT STRATEGY: STEP THREE

Brainstorming Ideas to meet Each User Requirement

These themes were then translated into user requirements to guide the design intervention—then prioritized using a prioritization matrix.

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Brainstorming different ideas and solutions to address each user requirement from the research

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Each colored box groups similar ideas together. For example, all ideas about automating matches — like using AI or personality assessments — are placed under the ‘automating matches’ category.

PRODUCT STRATEGY: STEP FOUR

Testing Combinations to Shape Well-Rounded Concepts

Using the Morphological Matrix, these idea buckets were then mixed and matched to see which combinations worked best together. This process opened up new directions, challenged assumptions, and helped shape a more thoughtful, well-rounded concepts.

A total of four concepts were generated using this method.

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Ideas from different groups were mixed together to explore new and novel Concepts

PRODUCT STRATEGY: STEP FIVE

Evaluating All Concepts to Select the Strongest Concept

Using a Concept Evaluation Matrix, each concept was evaluated against the user requirements. If a concept met a requirement, it got a 1—if not, it got a 0. The concept with the highest total score (meaning it met the most requirements) was selected for further development.

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A decision matrix was used to compare each concept against the user requirements to see which ideas met the most requirements

CONCEPT DEVELOPMENT

Bringing the Concept to Life (and Back Again)

After selecting the strongest concept, the design process moved forward—one step (and one round of feedback) at a time.

1

Describing the Idea (then testing)

2

Mapping Use Cases and Information Architecture (then testing)

3

Designing User Flows and Wireframes (then testing)

4

Building Version 1 (then testing)

5

Realizing What Didn’t Work

6

Building Version 2

CONCEPT DEVELOPMENT: STEP ONE

Describing the Idea to Our Primary Users

Started with a clear description of the app and a storyboard to show how and when users would engage with it.
Shared with stakeholders, gathered feedback, & made updates.

CONCEPT DEVELOPMENT: STEP TWO

Mapping Use Cases and Information Architecture

Outlined the main use cases and built the app’s information architecture. Reviewed with stakeholders, refined based on feedback.

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Above Left 

Storyboarding the user’s experience with the app to show how it’s meant to help them, and using it to get feedback from users.

Above Right

Feedback from users was evaluated to see which suggestions aligned with the product’s goals and which ones didn’t

CONCEPT DEVELOPMENT: STEP THREE

Designing User Flows and Wireframes

Created user flows to map out key journeys, then sketched low-fidelity wireframes.
Presented for feedback again, adjusted flows and layouts

Flow 2_ Booking a therapy session
Flow 3_ Self-help tools

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Wireframes of the app created to gather feedback from users and improve the design.

CONCEPT DEVELOPMENT: STEP FOUR

Building Version 1

Assembled the first version of the app—layouts, colors, type, interactions.
Tested with users and stakeholders

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Version 1 of the app

Here’s what didn't work:


Fonts were hard to read (Italics), colors lacked accessibility, and overall usability and navigation wasn’t intuitive.  

CONCEPT DEVELOPMENT: STEP FIVE

Iterating Toward Version 2

Reworked the entire design based on real feedback. With version 2, users could follow instructions clearly, and the experience felt much smoother.

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Play Audio

CONVERSATION DESIGN

CBT & DBT-Based Self-Help Coach

A conversational AI guide delivering evidence-based CBT and DBT tools, dynamically personalizing each session.

Optional Opt-Outs — Explicitly allowing users to skip questions boosts positive sentiment by 22% (Headspace, Calm).

Text + Voice Input —Offering both increases disclosure rates by 1.4× in high-anxiety situations, while respecting user preference.

UI Tone & Layout —Neutral backgrounds reduce fatigue; clean, chat-like layouts improve familiarity and lower cognitive load.

THERAPIST MATCH

Two Input Systems & Clear Expectations

Tested for intuition — We asked, "What do you think happens when you click this?" and refined the design to match.

Two ways to share info — Users could choose between manual input or a guided path, depending on what felt easier.

Trust, by design — I made sure it was clear from the start: their data was private, safe, and only used to support them.

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CONFIRM YOUR MATCH

Letting Users Preview Their Match Before Taking Action.

Video Introduction — Video intros from therapists build early trust, reduce onboarding anxiety, and improve match confidence — increasing engagement by up to 22% in digital mental health apps

Reviews — 61% of users felt safer selecting a therapist after reading peer reviews.

Personal Interests — 64% of users preferred therapist profiles with hobbies and interests for better personal alignment.

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Making mood logs wearable-friendly captures more honest, timely data

SUPPORT GROUPS

Smartwatch mood logging and session feedback use ecological momentary assessment—shown to improve data accuracy and reduce recall bias in mental health apps

Research suggests ≥60% of users find smartwatch-based behavior nudges acceptable—delivering support exactly when needed, without reliance on phones

Lessons Learned

Do it right or do it Twice

Version 1 taught me that cutting corners early means double the work later.

Details are time consuming

The details will often take a long time, think about the 80/20 rule. It is best to design for the whole story first and worry about the details later.

Close collaboration with engineers team can push design exploration

Daily check-ins with the engineers helped me understand technical constraints early, pushing me to explore better alternatives.

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Survey Response from individuals in therapy

Morphological Matrix

In case you're not familiar with morphological matrices, it is a simple tool to generate ideas and explore solutions by systematically combining different parameters and characteristics.

 

By mixing and matching these options, you can discover unexpected combinations and fresh ways forward

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At first, I hand-drew the wireframes for quick validation with users. Based on their feedback, I then created digital wireframes with defined user flows.

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